Monet was built as a refuge. It became something else.
IRYS is a crime-driven sci-fi visual novel set in Monet, a city-state born from displacement, isolation, and quiet political compromise. Once a district created to separate non-Americans from society, Monet now stands as its own country—modern, efficient, and deeply compromised.
You play as a corporate employee at Deimos Corporation, a technological powerhouse responsible for Monet’s rapid advancement. On the surface, Deimos represents progress: innovation, opportunity, and stability. Beneath it lies a network of illegal experimentation, psychological manipulation, and government-backed secrecy.
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As you navigate office politics, corporate pressure, and fragile relationships, you begin to realize something is wrong—not just with the company, but with yourself. Lost memories resurface through dreams. Guilt feels manufactured. Promotions feel earned… yet hollow.
Romance, trust, and ambition collide as coworkers become mirrors of your own condition—some complicit, some broken, some trying to survive in a system designed to control them.
IRYS is a story about power disguised as professionalism, trauma rewritten as “growth,” and the cost of accepting blame for something you don’t remember doing.
[From itch.io]
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