
The narrative switches between the present - where you follow a scavenger in the post-post apocalypse, exploring ruins of a long-gone civilisation - and the past, where we discover the history of two children back before the fall of the civilisation.
As the player you will be able to navigate you way through the game by picking items, each telling you a story about discovery and loss, morality and accountability and betrayal and nostalgia. These stories reflect the history of these objects.
This story shows you the decision making process for a child that is still learning about the world. What is right and what is wrong; a learning process.
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汉化补丁、汉化组、社区页面等将在这里逐条展示。